Our game, the Prison Block Battle is a first person multiplayer shooter for the PC. The premise of the game is that the U.S. Prison system is overflowing and needs to be cleared out. In order for the system to get back on track the government set up a tournament program in which the worst criminals are forced to battle to the death. That last man standing gains his or her freedom and will be able to rejoin society once again.
Several things during the development of our game went right. First and foremost we got things working that we wanted working. The main things we focused on were the ability to switch multiple weapons and have different playable characters. The overall implementation of our project as a whole was quite successful.
Now not everything will go quite smoothly. The main parts that didn’t go quite as well were really on the software end. During the level design the software being used would occasionally falter. For instance when trying to implement certain geometry into the second level, the collision would not export with the geometry. In the second arena this was a major issue during development. Once most everything was done but the third level the problem was most prevalent. Every object created after a certain point just would not maintain collision. This resulted in a less than stellar, but still playable third arena. Finally, the milestones I set for myself were a little too lofty for me due to external influences such as work.
If I could rewind time and go back five or so weeks there are some things I would do definitely. First and foremost would be that I would not set such milestones as I had. Instead I would also take into account specific days I’d be working and would have less time to work on certain things along with other class work. Then I would also improve my work flow in general. Instead of building one specific level all the way through before moving on I would first create the block-ins for each level. After that would be a test to make sure that collision works properly followed by the texturing phase. Lastly would be the implementation of objects such as ammo and weapons amongst other things. Lastly I would ask others for help with development if they have no other tasks of their own to accomplish.
Thursday, April 22, 2010
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